#. #Packmakers' control panel for internal recipe compat [recipes] #. #. #If Bulk Coloring should be enabled enableBulkColoring = true #. #If Bulk Freezing should be enabled enableBulkFreezing = true #. #If Bulk Sanding should be enabled enableBulkSanding = true #. #If Bulk Ending should be enabled enableBulkEnding = true #. #Dye Fluid contact coloring [dyeFluid] #. #. #If Dye Fluid source blocks should color Item Entities on contact dyeFluidBlockContactColorsItems = true #. #If Dye Fluid source blocks should color Living Entities and their equipment on contact dyeFluidBlockContactColorsLivingEntities = true #. #If a Dye Fluid source block should be consumed after it successfully colors an entity dyeFluidBlockContactConsumesSource = false #. #If Dye Fluid from an Open Pipe should color Item Entities dyeFluidOpenPipeColorsItems = true #. #If Dye Fluid from an Open Pipe should color Living Entities and their equipment dyeFluidOpenPipeColorsLivingEntities = true #. #Dragon's Breath Fluid generation [dragonBreath] #. #. #Amount of Dragon's Breath Fluid generated by a contained Ender Dragon every second, in mB # Default: 50 # Range: 1 ~ 1000 mobJarGenerationAmount = 50